36% of users prefer online communities because they believe that they can have more meaningful conversations over there.
28% of users did so because they felt they got more respect in an online community, and 24% because they could be themselves in an online community.
Source: GlobalWebIndex
Moreover, 60% of people think that people are more likely to be honest in online communities when anonymous.
The other most popular expectations were trendy/cool, funny, exclusive, and bold, expressed by 36%, 29%, 29%, and 27% of community users.
On the other hand, participating in a community with their peer group was stated as a reason by 66% of users.
Besides, customer acquisition, customer satisfaction, and customer loyalty were measured as a way to prove their online community’s value by 37%, 37%, and 31% of professionals.
Source: CMX
59% of professionals stated that it helped them grow their community team, 90% said it helped them get increased support from management, and 73% said it helped them get an increased budget for their community.
On the other hand, 32% of professionals state their focus is revitalizing an existing or dormant community. And other focus areas account for merely 9%.
Nearly 57% of companies with online communities have at least 2 full-time team members in their community management team, and 34% of companies have 1 full-time member.
On the other hand, 45% of professionals saw identifying important business needs a community could serve as the most successful approach for securing funding.
79% of community professionals believe that online communities are easier to scale, and only 12% believe the other way round.
Moreover, 47% believe that online communities are easier to manage, and only 19% think that in-person communities are easier to manage.
Source: CMX
They are being used by 29% and 23% of organizations respectively. On the other hand, internally-hosted groups and Linkedin groups are used by 15% and 11% of organizations.
On the other hand, new user sign-ups, daily active users, and new user-generated content are the next 3 most popular metrics used by 43%, 39%, and 37% of companies.
According to a study, 83% of employees who go through gamified training see an increase in motivation levels.
They are being used by 29% and 23% of organizations respectively. On the other hand, internally-hosted groups and Linkedin groups are used by 15% and 11% of organizations.
On the other hand, new user sign-ups, daily active users, and new user-generated content are the next 3 most popular metrics used by 43%, 39%, and 37% of companies.
According to a study, 83% of employees who go through gamified training see an increase in motivation levels.
Hey there! I'm Baidhurya, the brains behind SellCoursesOnline. I used to run a digital agency, where I helped course businesses launch their eLearning platforms. I also led the tech and marketing teams at StationX, helping it grow to 500K+ students. In addition, I created the popular supply chain network design course. With 8+ years of experience, I'm here to share my expertise and insights on course creation and platforms with you.
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Hey there! I’m Baidhurya, the brains behind SellCoursesOnline. I used to run a digital agency, where I helped course businesses launch their eLearning platforms. I also led the tech and marketing teams at StationX, helping it grow to 500K+ students. In addition, I created the popular supply chain network design course. With 8+ years of experience, I’m here to share my expertise and insights on course creation and platforms with you.
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